Nerf gun

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Contents

Executive Summary

Product Study

Functionality

Video Link of all Nerf Blasters Firing at Once


Big Bad Bow

Image:NerfBBB.JPG

Big Bad Bow Video

Rapid Fire 20

Image:NerfRapid20.JPG

Rapid Fire 20 Video

Buzz Saw

Image:NerfBuzzSaw.JPG

Buzz Saw Video

User Study

Users were picked at random to use and comment on the Nerf blasters in a public setting in the middle of the Carnegie Mellon Campus. Observations of the users were made and comments were recorded. The following is a compilation of all the observations and comments made about each product during the study.

Big Bad Bow

General Feedback: People tended to initially think the gun was very appealing, but after using it were often disappointed in its performance.

User responses:

- Sight was useful for lateral accuracy, not for vertical positioning
- Large learning curve for an accurate shot
- Not good compared to other nerf weapons
- Ammo breaks easily
- Shooting mechanism is complicated, many misfires trying to get ready
- Operation is not immediately apparent, unclear on how to hold it
- Short Range
- Too big
- Fulfills a classic "image"
- Can't de-cock the mechanism
- Not immediately apparent how to cock it
- Confusing design, too much is cosmetic
Rapid Fire 20

User responses:

- Takes forever to pump and load
- Good for crowds
- Is the most fun: most people would want to buy this gun after playing with all three
- Not very comfortable
- No pressure gauge, when should pumping stop?
- Pumping force is too great
- Tube behind grip is annoying
- Hard to aim, there is no sight
- Pump feels flimsy
- More satisfying to fire than other nerf blasters
- More "feedback" feel when firing
- Tedious to pick up all the fired ammo
- "Single Fire" mode does not function properly (fires multiple darts still)
- Wasn't apparent at first that it needed to be pumped to fire
- Not all of the darts fire; some get stuck.
Buzz Saw

User responses:

- Very accurate
- Jammed frequently, and the top ball often did not fall into the shooting mechanism from the loading station
- Makes an annoying sound
- Makes an awesome sound
- Is difficult or impossible to shoot at an upwards angle
- Difficult to remember to stop pumping before firing, making shots inaccurate
- Limited by the user's strength
- Seems the easiest to improve
- More obvious function
- Short Range if not primed well

Performance Studies

Whenever somebody picks up a nerf gun, two of the things they are most concerned about are how far the gun can shoot, and how accurate the gun is to fire. To measure both of these capabilities, we set up two tests.

Distance Study

Set Up: Guns were fired indoors from a horizontal orientation from 33.5" above the ground, and the position where the ammo first hit the ground was measured. The gun was held very steady when being shot so that no extra forward momentum was imparted on the projectile. Tests were performed indoors, so there was no wind or other disturbances.

Big Bad Bow: 19.0, 19.2, 18.10, 18.10, 17.10, 17.2, 19.0, 19.1, & 18.7 (Average 18' 7")

Rapid Fire 20: 18' - 22' Spread

Buzz Saw: 26.10, 29.4, 29.5, 30.1, 32.2, 32.9, 29.3, 30.4, & 31.4 (Average 30' 2")

Pictures

Image:NerfDistanceTestBBB.jpg Image:NerfDistanceTestBBB2.jpg

Videos

Buzz Saw

Rapid Fire 20

Accuracy Study

Set Up: 3 people without previous nerf gun experience were selected at random to participate in the study. Each person was instructed to stand 17' away from a target and fire with each separate nerf gun at the target. Pictures were taken in order to discern their accuracy. Then one of our group members, after practicing with all three guns, did the same accuracy test and the results were recorded as well. By testing both groups, we will be able to figure out how easy each gun is to aim for a beginner, and for somebody with more experience.

Videos

Buzz Saw Accuracy Test

Rapid Fire 20 Accuracy Test

Big Bad Bow Accuracy Test


Results!!!

Product Dissection

Mechanical Function

Bill of Materials

Big Bad Bow

Part No. Name Function Quantity Material Mass Manufacturing Process Picture
101 Bow Arm and Outer Cog Cosmetic 2 Plastic 56g Injection Molded
102 Small Inner Cog Cosmetic 2 Plastic 5g Injection Molded
201 Front Left Cover Priming Mechanism Housing 1 Plastic 117g Injection Molded
202 Front Right Cover Priming Mechanism Housing 1 Plastic 118g Injection Molded
203 Rear Right Cover Barrel/Action Housing 1 Plastic 123g Injection Molded
204 Front Left Cover Barrel/Action Housing 1 Plastic 119g Injection Molded
301 Nozzle Air Delivery/Dart Delivery 1 Plastic 17g Injection Molded
302 Nozzle Tip Air Restriction/FOD Protection 1 Plastic <1g Injection Molded
303 White Tip Holder Holds Nozzle Tip 1 Plastic 3g Injection Molded
304 White Air Restrictor + Spring Air Restriction 1 Plastic/Steel 3g Injection Molded
305 Rubber Piston Air Delivery 1 Latex Rubber 5g Injection Molded
306 Barrel Lock Action Lock 2 Plastic 2g Injection Molded
307 Piston Shaft Air Delivery 1 Plastic 26g Injection Molded
308 Trigger Lock Action Release 1 Plastic 2g Injection Molded
309 Trigger Action Release 1 Plastic 8g Injection Molded
310 Spring Stop Piston-Cylinder Spring Compression 1 Plastic 1g Injection Molded
311 Cylinder Air Delivery 1 Plastic 26g Injection Molded
401 Eyepiece Cosmetic 1 Plastic 4g Injection Molded
402 Eyepiece Lens Cosmetic/Aiming 1 Acrylic <1g Die Cut
501 Arrow Dart Ammo 3 Styrofoam 5g Molded/Glued
901 Screw Fastener 18 Steel 0.5g Forged/Machined
902 Spring for Barrel Lock Action Spring 2 Steel <.5g Rolled/Bent
903 Short Trigger Spring Release Mechanism 1 Steel <1g Rolled/Bent
904 Long Trigger Spring Release Mechanism 1 Steel <1g Rolled/Bent
905 Piston Spring Air Delivery 1 Steel 12g Rolled/Bent

Preliminary Analysis

Stakeholders

Some of the main stakeholders in nerf guns are the children who play with them, the parents who buy them and supervise their use, and the retailers that stock them.

Children: The children in this case are the end users, the one who actually use the product. They are also the ones who probably nag their parents into buying them, so it's both important that the guns appeal to them before they are bought, and they are enjoyable. In particular, children will enjoy a gun if it is "fun" to play with (generally involves power, ease of use, & physical appeal)

Parents: Even though the children play with the toy, the parents have a large stake in it as well. If the gun ever doesn't work, the parent will of course have to deal with returning the gun, or buying a replacement (or replacement ammo). Also, if a child is ever injured while playing with the toy, the parent has to help heal the injured child, and probably reprimand another child. Parents will like most the gun that is safe to use (very little chance of injury) and reliable (no need for extra trips to the toy store).

Retailer: The retailer has the smallest stake in terms of day to day use, but their profit off the item is what determines if it stays available to purchase. The retailer will only like items that are popular (sell quickly, attract attention), have no customer support issues (no returns), and are easy to keep in shop (not breakable, easily storeable).


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